Integer Scaler — compatibility with games
Integer
Game | Year | Windowed mode | Borderless | DPI-aware | Graphics API | Engine | Note | |
---|---|---|---|---|---|---|---|---|
Settings | Alt+Enter | |||||||
Absolver | 2017 | ✔️ | ✔️ | ⚠️ | ❌ | DirectX 9 | UE 4.18.3 | Borderless mode is not supported, but windowed mode works similarly at a resolution when the client area of the game window occupies entire screen. |
American Truck Simulator | 2016 | ✔️ | ❌ | ❌ | ✔️ | In Integerauto.txt . |
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ARK: Survival Evolved | 2017 | ✔️ | ❌ | ✔️ | ❌ | DirectX 10 | UE 4.5.1 | |
Assetto Corsa | 2014 | ✔️ | ✔️ | ⚠️ | ❌ | DirectX 11 |
The menu and the game (races) are represented by different executable files. The menu one ( The game executable ( On a system based on i7-3770T + GTX 650 Ti Boost, the game runs at a frame rate of about 60 fps at minimal graphics-quality settings at 4K and at maximum settings at Full HD. |
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Assetto Corsa Competizione (version 1.7.10) |
2019 | ✔️ | ✔️ | ✔️ | ✔️ | DirectX 11 | UE 4.22.3 | F11 functions in the game like Alt+Enter. |
Battletech | 2018 | ✔️ | ✔️ | ✔️ | DirectX 11 | Unity 5.6.6 | ||
Big Farm Story (version 1.3.13236) |
2021 | ✔️ | ✔️ | ✔️ | ✔️ | DirectX 10 | Unity 2020.3.8 | |
Bionic Commando Rearmed | 2008 | ✔️ | ❌ | ❌ | ❌ | DirectX 9c | On a system based on i7-3770T + GTX 650 Ti Boost, the game runs at 4K resolution at maximum graphics settings at a frame rate of 60 fps. But works incorrectly at 4K resolution (unrelated to scaling): some elements are invisible on conundrum minilevels “Hack enemy network”, so a lower resolution is necessary. Also, the game lacks antialiasing and vertical synchronization (VSync). All these issues are solved with dgVoodoo 2, but at the cost of serious performance impact: on the same system i7-3770T + GTX 650 Ti Boost, frame rate of 60 fps is only achieved at 1920×1080. | |
Borderlands GOTY Enhanced | 2019 | ✔️ | ✔️ | ✔️ | ❌ | DirectX 9c | UE 3 | |
Borderlands 3 | 2019 | ✔️ | ✔️ | ✔️ | ✔️ | DirectX 11/12 | UE 4.20.3 | F11 functions in the game like Alt+Enter. |
Bossgard (Early Access, ) |
2019 | ✔️ | ✔️ | ✔️ | ✔️ | DirectX 11 | Unity 2017.4.25 | Full-screen mode is actually borderless. |
Broken Sword 5: The Serpent’s Curse |
2014 | ✔️ | DirectX 9c | There is no resolution in game settings. Resolution in windowed mode is 1280×720 (HD) on FHD monitor and 1920×1080 (FHD) on 4K monitor. After switching between full-screen and windowed modes via settings, the game might hang for up to a minute or crash with a “Couldn't find game assets!” error; the game has three full-screen modes which are switched sequentially, so for switching to windowed mode directly, it’s better to use Alt+Enter. | ||||
Brothers: A Tale of Two Sons | 2013 | ❌ | ✔️ | ❌ | ❌ | DirectX 9 | UE 3 | |
Burnout Paradise: The Ultimate Box |
2009 | ❌ | ❌ | ❌ | ❌ | DirectX 9c | On a system based on i7-3770T + GTX 650 Ti Boost, the game runs at 4K resolution with 4x antialiasing at a frame rate of about 60 fps, no need to decrease resolution. | |
Burnout Paradise Remastered | 2018 | ✔️ | ✔️ | ✔️ | ✔️ | DirectX 11 | The game blocks keyboard shortcuts of Integer |
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Carmageddon: Max Damage | 2016 | ✔️ | ❌ | ❌ | ❌ | DirectX 11 | ||
Castle of Illusion | 2013 | ✔️ | ❌ | ❌ | ❌ | DirectX 10/11 | ||
Children of Morta (Pre-release Demo, Beta Build v0.166.d6) |
2019 | ✔️ | ✔️ | ❌ | ✔️ | Unity 2017.4.25 | ||
Cities XL Platinum | 2013 | ✔️ | ❌ | ❌ | ❌ | DirectX 9c | Bitmap user interface decreased proportionally with system-level zoom. In windowed mode, moving over map by moving mouse cursor to edges of game area doesn’t work, but it’s possible to move with arrow keys. | |
Cities: Skylines | 2015 | ✔️ | ✔️ | ✔️ | ✔️ | DirectX 9c | Unity 5.6.6 | Full-screen mode is actually borderless. At in-game resolution higher that FHD, user interface of the game (menus, toolbars, messages) is upscaled by the game with blur. The game requires more than 8 GB of RAM, otherwise it hangs or crashes (“Access Violation” error) (unrelated to scaling). |
Command & Conquer: Red Alert 3 |
2008 | ❌ | ❌ | ❌ | DirectX 9c | SAGE 2 | Windowed mode can be enabled with the command-line parameter -win . In windowed mode, moving over map by moving mouse cursor to edges of game area doesn’t work, but it’s possible to move with arrow keys or by moving mouse while holding down its right button. |
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Command & Conquer 4: Tiberian Twilight |
2010 | ❌ | ❌ | ⚠️ | DirectX 9c | SAGE 2 | ||
Commandos 2: Men of Courage |
2002 | ❌ | ✔️ | DirectX 9 | In windowed mode, moving over map by moving mouse cursor to edges of game area doesn’t work. | |||
Commandos 3: Destination Berlin |
2003 | ❌ | ❌ | DirectX 9 | ||||
Conan Exiles | 2018 | ✔️ | ✔️ | DirectX 11 | UE 4 | The game uses F11 for switching between windowed and full-screen modes, delayed scaling via Integer |
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Conan Unconquered | 2019 | ✔️ | ✔️ | ⚠️ | ❌ | DirectX 11 | In borderless mode (“Full-Screen Borderless Window”) with DPI mode “System”, moving over map to the right and bottom by moving mouse cursor to edges of game area doesn’t work, but it’s possible to move with arrow keys. This does not affect windowed mode. | |
Counter-Strike: Global Offensive (CS: GO) |
2012 | ✔️ | ❌ | ❌ | ✔️ | Source | Borderless mode is supported (“Fullscreen Windowed”), but can’t be used for scaling — the game works at full desktop resolution even at the “System” DPI-mode. So windowed mode in conjunction with scaling via Integer |
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Cyberpunk 2077 | 2020 | DirectX 12 |
The game uses DirectX 12, so there is blur when scaling
via Integer |
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Darkest Dungeon | 2016 | ✔️ | ❌ | ✔️ | ✔️ | OpenGL 3.2 | Full-screen mode is actually borderless. Windowed mode operates as borderless if game resolution is equal to screen resolution. The native game resolution is 1920×1080, the game uses blurry scaling at other resolutions. | |
Days of War: Definitive Edition | 2020 | ✔️ | ✔️ | ✔️ | ❌ | DirectX 11/12 | UE 4.20.3 | |
DayZ | 2018 | ✔️ | ✔️ | ✔️ | ❌ | DirectX 11 | Windowed mode operates as borderless if game resolution is equal to screen resolution, but only immediately after switching resolution via game settings; after restarting the game, window has borders and a wrong size with image distortion. | |
Dead by Daylight | 2016 | ✔️ | ✔️ | ❌ | DirectX 11 | UE 4.21.1 | Impossible to specify resolution explicitly via game settings, only resolution scaling via a % value. Resolution can be specified via command-line parameters -resx and -resy , e. g.: -resx=1920 -resy=1080 . |
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Deep Rock Galactic (Early Access, version 0.24.30509.0, ) |
2018 | ✔️ | ✔️ | ✔️ | ❌ | UE 4.21.2 | ||
Descenders | 2019 | ✔️ | ✔️ | ✔️ | ✔️ | DirectX 11 | Unity 2017.4.9 | The game has low-quality antialiasing, so the game looks bad at FHD resolution. When started in exclusive full-screen mode, switching between windowed and full-screen modes may work incorrectly (unrelated to scaling). |
DiRT 2 (Colin McRae: DiRT 2) | 2009 | ❌ | ✔️ | ❌ | ✔️ | DirectX 9c/11 | EGO 1 | |
DiRT 3 | 2011 | ❌ | ✔️ | ❌ | ❌ | DirectX 9c/11 | EGO 2 | |
Disintegration | 2020 | ✔️ | ✔️ | ✔️ | ❌ | UE 4.22.2 | ||
DOOM (Demo) | 2016 | ✔️ | ✔️ | ✔️ | ✔️ | |||
Dota 2 | 2013 | ✔️ | ❌ | ✔️ | ✔️ | |||
Driver: San Francisco | 2011 | ✔️ | ❌ | ❌ | ❌ | DirectX 9c | On a system based on i7-3770T + GTX 650 Ti Boost, the game runs at 4K resolution at maximum graphics settings at a frame rate of 60 fps, no need to decrease resolution. | |
DuckTales Remastered | 2013 | ❌ | ✔️ | ✔️ | ❌ | DirectX 9c | Does not always resize game window according to in-game resolution. Game restart is required for resolution to apply. The game is always rendered at Full HD resolution and uses internal scaling at other resolutions. Sometimes works with no blur under Windows 10 even without 3rd-party scaler software. Full-screen mode is actually borderless. | |
Dungeon of the Endless | 2014 | ✔️ | ❌ | ⚠️ | ✔️ | DirectX 9c | Unity 5.0.3 | Full-screen mode is actually borderless. Alt+Enter formally works, but in fact incorrectly — window occupies entire screen regardless of in-game resolution. The game has built-in nonblurry scaling, but menu and controls get smaller at higher resolutions; when using full-screen (borderless) mode for scaling with Windows’ built-in DPI scaling, moving over map by moving mouse cursor to edges of game area doesn’t work sometimes; so for convenience, it’s necessary to use scaling via third-party software like Integer |
Endless Legend | 2014 | ✔️ | ✔️ | ✔️ | ✔️ | DirectX 9c | Unity 5.3.6 | Full-screen mode is actually borderless. In windowed mode, moving over map by moving mouse cursor to edges of game area doesn’t work, but it’s possible to move with arrow keys. |
Endless Space 2 | 2017 | ✔️ | ⚠️ | ✔️ | ✔️ | DirectX 11 | Unity 5.5.1 | There is a setting in the game to limit the area of mouse-cursor movement by the game window, disabled by default: “Options” → “Video” → “Lock Cursor”; the limitation may work incorrectly after switching between windowed and full-screen modes via Alt+Enter (unrelated to scaling). After switching from borderless mode to windowed mode, window has a wrong size (unrelated to scaling), game restart or switching to a different resolution and back helps. |
Euro Truck Simulator 2 | 2012 | ✔️ | ❌ | ❌ | ✔️ | In Integerauto.txt might not work. |
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F1 2015 | 2015 | ✔️ | ✔️ | ❌ | ❌ | DirectX 11 | EGO 3 | |
F1 2018 | 2018 | ✔️ | ✔️ | ✔️ | DirectX 11 | EGO 3 | ||
F1 2019 | 2019 | ✔️ | ⚠️ | ✔️ | ❌ | DirectX 11 | EGO 3 | Alt+Enter may lead to minimizing the game with no way to restore it (unrelated to scaling). Borderless mode is called “Windowed (Fullscreen)”. |
F1 2020 (version 1.12) |
2020 | ⚠️ | ⚠️ | ✔️ | ❌ | DirectX 11/12 | EGO | Switching between windowed and full-screen modes may lead to minimizing the game with no way to restore it (unrelated to scaling); minimizing all via Win+D, then switching to game window helps. Borderless mode is called “Windowed (Fullscreen)”. |
Fallout 76 | 2018 | ✔️ | ❌ | ✔️ | ✔️ | DirectX 11 | Creation | |
Faster Than Light (FTL) (version 1.6.12) |
2012 | ✔️ | ❌ | ✔️ | ✔️ | OpenGL 2.0 | The game formally supports borderless mode (“Stretch”), but it can’t be used for scaling: the game window is cropped. The native resolution of the game is 1280×720, integer-ratio scaling is only possible on QHD+ (2560×1440 and higher) displays. | |
FlatOut: Ultimate Carnage | 2008 | ✔️ | ❌ | ❌ | ❌ | DirectX 9c | ||
FlatOut 4: Total Insanity | 2017 | ✔️ | ✔️ | ✔️ | ❌ | DirectX 11 | ||
Football Manager 2020 | 2019 | ✔️ | ⚠️ | ✔️ | ✔️ | DirectX 11 | Full-screen mode is actually borderless. After switching from windowed mode to full-screen mode with Alt+Enter, game resolution sets to 2048×1536 regardless of one previously selected via game settings. In windowed mode on 4K monitor, minimum possible window size corresponds to resolution of 2028×1516, so ratio is below 2.0 (200%), and using Integer |
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Frostpunk | 2018 | ✔️ | ❌ | ✔️ | ✔️ | DirectX 11 | Liquid Engine | Alt+F11 does not work in Integerauto.txt works too. |
Gas Guzzlers Extreme | 2013 | ✔️ | DirectX 9c/11 | |||||
Generation Zero | 2019 | ✔️ | ✔️ | ✔️ | ❌ | DirectX 11 | Apex | Game restart is needed after switching to windowed mode, otherwise window size is wrong. |
Giana Sisters: Twisted Dreams | 2012 | ✔️ | ❌ | ❌ | DirectX 9/10 | |||
Giana Sisters: Twisted Dreams — Rise of the Owlverlord |
2013 | ✔️ | ❌ | ❌ | DirectX 9/10 | |||
Grand Theft Auto IV (GTA IV, GTA 4) |
2008 | ❌ | ✔️ | ✔️ | DirectX 9c | The Alt+Enter keyboard shortcut formally switches the game to windowed mode, but the window size is multiple times smaller than the resolution set in game settings. Proper windowed mode can be enabled via the -windowed command-line parameter. But window size is then slightly smaller than the in-game resolution, e. g. at the resolution of 1920×1080, window size is 1898×1069, and its client area (the area where the game itself is rendered) is 1894×1009. This results in image distortion. Also, the game stutters every several seconds (unrelated to scaling). So it’s impossible to play comfortably. |
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Grand Theft Auto V (GTA V, GTA 5) |
2015 | ✔️ | ✔️ | ✔️ | ❌ | DirectX 10/10.1/11 | ||
GRID (Race Driver: GRID) | 2008 | ❌ | ❌ | ❌ | ❌ | DirectX 9c | EGO 1 | Windowed mode can be enabled by setting the fullscreen attribute to false value instead of true in hardware_ file in [DOCUMENTS]\ folder. |
GRID (2019) | 2019 | ✔️ | ✔️ | ✔️ | ✔️ | DirectX 11/12 | EGO | |
GRID Autosport | 2014 | ✔️ | ✔️ | ❌ | ❌ | DirectX 11 | EGO 3 | |
Grim Dawn | 2016 | ✔️ | ⚠️ | ✔️ | ✔️ | DirectX 9c/11 | In windowed mode, client-area size of the game window is slighly smaller than in-game resolution, so the image is distorted; Borderless mode is not affected. Alt+Enter works incorrectly: the game gets minimized, and it can only be restored by pressing Alt+Enter again during a short period of showing dark screen after clicking on the game in Windows Taskbar. The game menu gets smaller at resolutions higher than FHD; the “UI Scale” setting only applies to user interface during gameplay. | |
GRIP: Combat Racing | 2018 | ✔️ | ✔️ | ✔️ | ❌ | DirectX 11 | UE 4.17.2 | The game uses F11 for switching between windowed and full-screen modes, delayed scaling via Integer |
Grounded (Early Access, version 0.4.2.2656, ) |
2020 | ✔️ | ✔️ | ✔️ | ❌ | UE 4.25 | The game uses F11 for switching between windowed and full-screen modes. | |
Half-Life 2 | 2004 | ✔️ | ❌ | ❌ | ⚠️ | DirectX 8.1 | Source | On a system based on i7-3770T + GTX 650 Ti Boost, the game runs at 4K resolution with no antialiasing at a frame rate of about 60 fps, no need to decrease resolution. But user-interface size is tied to physical pixels, so interface gets smaller relative to screen at higher resolutions. After switching to windowed mode, mouse-cursor position visible by the game is slightly shifted down compared with its actual position; the issue does not reproduce after restarting the game. |
Hell Let Loose (Early Access, version 1.3.601504, ) |
2019 | ✔️ | ✔️ | ✔️ | ❌ | DirectX 11 | UE 4.21.2 | |
Hitman 2 | 2018 | ✔️ | ✔️ | ✔️ | ✔️ | DirectX 11 | Size of the client area (the area where the game itself is rendered) of the game window is slightly smaller than in-game resolution, e. g. at the resolution of 1920×1080, the client-area size is 1904×1064. | |
Horizon Chase Turbo | 2018 | ✔️ | ✔️ | ✔️ | ✔️ | DirectX 9c | Unity 2018.4.27 | Full-screen mode is actually borderless. On a system based on i7-3770T + GTX 650 Ti Boost, the game runs at 4K resolution with 2x antialiasing at a frame rate of about 60 fps, no need to decrease resolution for the purpose of increasing performance. |
Hunt: Showdown (Early Access, version 1.6.1.656, ) |
2018 | ✔️ | ⚠️ | ✔️ | ✔️ | DirectX 11 | CryEngine 5.4 | Switching between windowed and full-screen modes with Alt+Enter works incorrectly. |
Insurgency: Sandstorm | 2018 | ✔️ | ✔️ | ✔️ | ✔️ | DirectX 11 | UE 4.22.1 | |
Just Cause 2 | 2010 | ✔️ | DirectX 10 | |||||
Killer Instinct (version KI:3.11.31118.1.295559.r) |
2017 | ✔️ | ❌ | ❌ | ✔️ | ⚠️ DirectX 11 | Slayer |
There is blur when scaling via Integer |
Killing Floor 2 | 2016 | ✔️ | ✔️ | ✔️ | ❌ | DirectX 10/11 | UE 3 | After switching the game between windowed and full-screen modes with Alt+Enter, game resolution may switch to native monitor resolution (unrelated to scaling). |
Lara Croft and the Guardian of Light | 2010 | ❌ | ❌ | ❌ | ❌ | DirectX 9c | On a system based on i7-3770T + GTX 650 Ti Boost, the game runs at 4K resolution with antialiasing disabled at a frame rate of about 60 fps, no need to decrease resolution. | |
Lara Croft and the Temple of Osiris | 2014 | ✔️ | ✔️ | ✔️ | ❌ | DirectX 11 | In windowed mode, changing game resolution is not available in game settings, use -resize command-line option of Integer |
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Left 4 Dead 2 | 2009 | ✔️ | ❌ | ✔️ | ❌ | DirectX 9c | Source | On a system based on i7-3770T + GTX 650 Ti Boost, the game runs at 4K with 4x AA with a frame rate of about 60 fps, and user interface of the game is properly scaled; no need to decrease resolution. |
Mafia III | 2016 | ✔️ | ✔️ | ❌ | ❌ | DirectX 11 | ||
MDK (Windows version, GOG) | 1997 | ❌ | ❌ | The game has a fixed resolution of 640×480; the game settings don’t allow to change resolution. But using 3dfx version of the game, it’s possible to change resolution via nGlide emulator settings. On a system based on i7-3770T + GTX 650 Ti Boost, the game runs at 4K resolution with a frame rate of about 60 fps, no need to decrease resolution. | ||||
Mirror’s Edge | 2009 | ❌ | ❌ | ❌ | ❌ | DirectX 9c | UE 3 | It’s possible to switch the game to windowed mode with the DxWnd app. |
Mortal Kombat 1 | 2023 | DirectX 12 | UE 4.27.2 |
Game uses DirectX 12, so there is blur when scaling
via Integer |
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Mortal Kombat Komplete Edition | 2013 | ❌ | ❌ | ❌ | ❌ | DirectX 10/11 | UE 3 | It’s possible to switch the game to windowed mode with the DxWnd app. |
Mortal Kombat X (XL) | 2015 | ✔️ | ✔️ | ❌ | DirectX 11 | UE 3 (модиф.) | ||
Moto Racer 4 | 2016 | ✔️ | ⚠️ | ❌ | DirectX 11 | UE 4.16.2 | The game uses F11 for switching between windowed and full-screen modes, delayed scaling via Integer |
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nail’d | 2010 | ✔️ | ❌ | ⚠️ | ❌ | DirectX 9c | CE 4 | Borderless mode is not supported, but windowed mode works similarly at a resolution when the client area of the game window occupies entire screen. The game might crash after changing graphics settings (unrelated to scaling), but after restart, works correctly with previously chosen settings applied. |
NASCAR Heat 4 | 2019 | ✔️ | ✔️ | ✔️ | ✔️ | DirectX 11 | Unity 2017.4.28 | Full-screen mode is actually borderless. |
Need for Speed | 2016 | ✔️ | ✔️ | ❌ | ❌ | DirectX 11 | Frostbite | In windowed mode, changing game resolution is unavailable, but resolution changes according to window size that can be changed via the -resize parameter of Integer |
Need for Speed: Hot Pursuit | 2010 | ❌ | ❌ | DirectX 9c | ||||
Need for Speed: Most Wanted | 2012 | ❌ | ✔️ | ❌ | ✔️ | DirectX 10/11 | ||
Need for Speed Payback | 2017 | ✔️ | ✔️ | ❌ | ❌ | DirectX 11 | Frostbite | In windowed mode, changing game resolution is unavailable, but resolution changes according to window size that can be changed via the -resize parameter of Integer |
Need for Speed Rivals: Complete Edition |
2013 | ✔️ | ❌ | ❌ | ❌ | DirectX 11 | Frostbite | The game has low-quality antialiasing and does not have AA-related settings, so the game looks bad at FHD resolution. |
Oddworld: Munch’s Oddysee | 2010 | ❌ | ✔️ | ❌ | ❌ | DirectX 8 / OpenGL 2 | Doesn’t have a setting for changing resolution. In full-screen mode, runs at system (desktop) resolution. Windowed-mode resolution is 640×480. | |
Oddworld: New ’n’ Tasty | 2015 | ✔️ | ✔️ | ❌ | ❌ | DirectX 9c | Unity 4.3.4 | |
Oddworld: Stranger’s Wrath HD | 2010 | ✔️ | ❌ | ❌ | OpenGL 2.1 | |||
Offworld Trading Company | 2016 | ✔️ | ✔️ | ✔️ | ✔️ | DirectX 11 | Unity 5.6.3p1 | Full-screen mode is actually borderless. |
Orcs Must Die! 2 (version 1.0.0.362) |
2012 | ✔️ | ❌ | ✔️ | ❌ | DirectX 9c | ||
Overcooked | 2016 | ✔️ | ✔️ | ✔️ | ✔️ | DirectX 11 | Unity 5.5.0 | Full-screen mode is actually borderless. |
PlayerUnknown’s Battlegrounds (PUBG) |
2017 | ✔️ | ✔️ | ✔️ | ❌ | DirectX 11 | UE 4.16.3 | |
Post Scriptum (Squad 44) | 2018 | ✔️ | ❌ | ✔️ | ❌ | DirectX 11 | UE 4.21.2 | |
Predator: Hunting Grounds Trial | 2020 | ✔️ | ✔️ | ✔️ | ❌ | DirectX 11 | UE 4.23.1 | |
Primal Carnage: Extinction (version 1.19.1, ) |
2015 | ✔️ | ✔️ | ❌ | ❌ | DirectX 9c | UE 3 | Game restart is needed after switching to windowed mode, otherwise window size is wrong. F11 functions in the game like Alt+Enter. |
Project CARS | 2015 | ✔️ | ❌ | ❌ | ❌ | DirectX 9/11 | The game might stick to windowed mode (unrelated to scaling). | |
Project CARS 2 (Demo) | 2017 | ✔️ | ❌ | ❌ | ❌ | DirectX 11 | ||
Project Winter | 2019 | ✔️ | ✔️ | ✔️ | ✔️ | DirectX 11 | Unity 2019.1.10 | |
Pure | 2008 | ✔️ | ❌ | ❌ | ❌ | |||
Rayman Legends | 2013 | ✔️ | ❌ | ❌ | ❌ | DirectX 9c | ||
Redout 2 (Redout II) | 2022 | ✔️ | ✔️ | ⚠️ | ❌ | DirectX 12 | UE 4.27.2 |
Game uses DirectX 12, so there is blur when scaling
via Integer |
Risk of Rain 2 (Early Access, version 4811921, ) |
2019 | ✔️ | ✔️ | ✔️ | ✔️ | DirectX 11 | Unity 2018.4.16 | Full-screen mode is actually borderless. There is no antialiasing of 3D graphics in the game. |
Road Redemption | 2019 | ✔️ | ❌ | ⚠️ | ✔️ | DirectX 9/11 | Unity 2017.4.32 | The game runs much slower in windowed mode compared with full-screen mode (unrelated to scaling). Full-screen mode when starting in “standard” mode is actually borderless. |
Rocket League (version 1.0.10897, ) |
2015 | ✔️ | ✔️ | ✔️ | ❌ | DirectX 11 | UE 3 | In borderless mode, game window is not stretched to screen size; window size is equal to in-game resolution (unrelated to scaling). |
Sébastien Loeb Rally EVO | 2016 | ✔️ | ❌ | ✔️ | ❌ | DirectX 10/11 | In windowed mode, game works with stuttering (unrelated to scaling). Full-screen mode is actually borderless. | |
Sid Meier’s Civilization III: Complete |
2001 | ❌ | ❌ | DirectX 9b | Doesn’t have graphics settings. | |||
Sid Meier’s Civilization V (Demo) |
2010 | ✔️ | ❌ | ❌ | ❌ | DirectX 9c/11 | Bitmap user interface decreased proportionally with system-level zoom. | |
Shadow Complex Remastered | 2016 | ✔️ | ✔️ | ❌ | ❌ | DirectX 9c/11 | UE 3 | In windowed mode, changing game resolution is unavailable, but resolution changes according to window size that can be changed via the -resize parameter of Integer |
Sky Force Anniversary | 2014 | ❌ | ✔️ | ✔️ | ✔️ | DirectX 9 | Unity 4.7.2 | Full-screen mode is actually borderless. On a system based on i7-3770T + GTX 650 Ti Boost, the game runs at 4K resolution with maximum graphics-quality settings at a frame rate of about 60 fps, no need to decrease resolution. |
Sky Force Reloaded | 2017 | ❌ | ✔️ | ❌ | ❌ | DirectX 9c/11 | Unity 5.5.6 | On a system based on i7-3770T + GTX 650 Ti Boost, the game runs at 4K resolution with maximum graphics-quality settings at a frame rate of about 60 fps, no need to decrease resolution. |
Sonic Generations | 2011 | ❌ | ❌ | ❌ | DirectX 9c | |||
Space Engineers (version 1.196.018, ) |
2019 | ✔️ | ❌ | ✔️ | ✔️ | DirectX 11 | VRage | In borderless (“Fullscreen window”) mode, scaling is done by the game and is nonblurry with no need for third-party software. |
Split/Second: Velocity | 2010 | ❌ | ❌ | DirectX 9c | ||||
Star Citizen (Alpha 3.10.2) |
2020 | ✔️ | ✔️ | ✔️ | ⚠️ | DirectX 11 | ALY | Alt+F11 does not work in Integer |
Starsector (version 0.9.1a-RC8) |
2019 | ✔️ | ❌ | ❌ | ⚠️ | |||
Steel Rats | 2018 | ✔️ | ✔️ | ✔️ | ❌ | DirectX 11 | UE 4.19 | The game uses F11 for switching between windowed and full-screen modes, delayed scaling via Integer |
Stellaris | 2016 | ✔️ | ❌ | ✔️ | ❌ | User interface is bitmap-based and gets smaller at higher resolutions. There is “UI Scaling” setting with values in the 1.0–3.0 range with the step of 0.1 (game restart is needed after changing it) that results in that user interface is blurrily upscaled by the game. | ||
Street Fighter V Arcade Edition | 2016 | ✔️ | ❌ | ✔️ | ❌ | DirectX 11 | UE 4.7 | Borderless mode can be enabled with a combination of command-line parameters -fullscreen -borderless . |
Super Mega Baseball 3 | 2020 | ✔️ | ✔️ | ✔️ | ✔️ | DirectX 11 | Borderless is the only full-screen mode supported by the game. | |
SuperTuxKart | 2019 | ✔️ | ❌ | ❌ | ❌ | OpenGL 3.3 / Vulkan | The game is free and open-source. | |
Supraland (Demo) | 2019 | ✔️ | ✔️ | ❌ | DirectX 11 | UE 4.21.2 | The game uses F11 for switching between windowed and full-screen modes, delayed scaling via Integer |
|
Surviving Mars | 2018 | ✔️ | ✔️ | ✔️ | ✔️ | DirectX 11 | ||
Syder Arcade | 2013 | ✔️ | ✔️ | ❌ | ❌ | DirectX 9c/10 | Unity 4.3.4 | The game always runs in full-screen mode, so switching to windowed mode is needed after each game start. |
TerraTech (version 1.4.8, ) |
2018 | ✔️ | ✔️ | ✔️ | ✔️ | DirectX 11 | Unity 2018.4.13 | Full-screen mode is actually borderless. |
Test Drive: Ferrari Racing Legends | 2012 | ✔️ | ❌ | ❌ | ❌ | DirectX 9c | The game blocks third-party keyboard shortcuts, so delayed scaling via the Integer |
|
Test Drive Unlimited 2 | 2011 | ❌ | ✔️ | ❌ | ❌ | DirectX 9c | Running Integer |
|
The Cave | 2013 | ✔️ | ✔️ | ❌ | ❌ | DirectX 9c | The game stutters regardless of graphics settings and scaling. | |
The Crew 2 | 2018 | ✔️ | ❌ | ❌ | DirectX 11 | The game always runs in full-screen mode, so switching to windowed mode is needed after each game start. | ||
The Falconeer | 2021 | ❌ | ✔️ | ✔️ | ✔️ | ⚠️ DirectX 11 | Unity 2019.4.23 |
There is blur when scaling via Integer |
The Surge | 2017 | ✔️ | ✔️ | ❌ | ❌ | DirectX 11 | PathEngine | |
Thunder Wolves | 2013 | ❌ | ❌ | ❌ | ❌ | DirectX 9c | ||
Tom Clancy’s Rainbow Six Siege | 2015 | ✔️ | ✔️ | ✔️ | ❌ | DirectX 11 | ||
Tom Clancy’s The Division 2 | 2019 | ✔️ | ✔️ | ❌ | ✔️ | DirectX 11/12 | Snowdrop | The game formally supports borderless mode (“Windowed (Fullscreen)”), but it can’t be used for scaling: game resolution in this mode is forcedly set to desktop resolution with no ability to change it, and game window is enlarged proportionally with OS-level zoom and doesn’t fit screen. |
Tomb Raider: Anniversary | 2007 | ❌ | ❌ | ❌ | DirectX 9c | On a system based on i7-3770T + GTX 650 Ti Boost, the game runs at 4K resolution with 8x antialiasing at a frame rate of about 60 fps, no need to decrease resolution. | ||
TrackMania² Stadium | 2013 | ✔️ | ✔️ | ✔️ | ❌ | DirectX 11 | In windowed mode, it’s needed to manually specify width and height of game window via game settings. Borderless mode is called “WindowedFull”. | |
Trine Enchanted Edition | 2014 | ✔️ | ❌ | ❌ | ❌ | DirectX 9c | To enable windowed mode, choose “Run in window” in second dropdown in “Screen resolution and refresh rate” section of game-launcher window. | |
Trine 2 | 2013 | ✔️ | ❌ | ❌ | ❌ | DirectX 9c | ||
Tropico 6 | 2019 | ✔️ | ✔️ | ⚠️ | ✔️ | DirectX 11 | UE 4.20.2 | When scaling with borderless mode in conjunction with Windows’ DPI scaling, moving over map by moving mouse cursor to edges of game area only works if cursor is near the edge, but does not touch it. Scaling with Integer |
TT Isle of Man: Ride on the Edge 2 | 2020 | ✔️ | ✔️ | ✔️ | ❌ | DirectX 11 | ||
Two Point Hospital | 2018 | ✔️ | ✔️ | ✔️ | ✔️ | DirectX 11 | Unity 2018.4.2 | Full-screen mode is actually borderless. |
Unreal Gold (GOG version) | 1999 | ❌ | ⚠️ | In windowed mode, the game runs too fast (unrelated to scaling). | ||||
Urban Trial Freestyle | 2013 | ⚠️ | ❌ | ❌ | ❌ | DirectX 9 | In windowed mode, a limited set of resolutions is available in the game. The highest one on 4K monitor is 1600×1200. The one closest to FHD is 1280×960 (4:3; 2x enlargement on 4K monitor). Highest one with the 16:9 ratio is 1280×720 (3x enlargement on 4K monitor). It’s possible to set a custom resolution such as 1920×1080, via manual editing of the parameters -w and -h in the file %LOCALAPPDATA%\ or via command line: -w=1920 -h=1080 . |
|
Watch Dogs: Legion | 2020 | ✔️ | ✔️ | ✔️ | ✔️ | DirectX 11/12 | ||
WRC 6 | 2018 | ✔️ | ✔️ | ✔️ | ❌ | DirectX 11 | After switching from full-screen mode to windowed mode, the game window has a smaller size than should according to game resolution, so game resolution should be changed after switching to windowed mode. | |
WWE 2K Battlegrounds | 2020 | ✔️ | ✔️ | ✔️ | ❌ | DirectX 11 | UE 4.24.2 | Full-screen mode is actually borderless. |
Xenon Racer (Demo) | 2019 | ✔️ | ✔️ | ✔️ | ❌ | DirectX 11 | UE 4.20.3 | |
X-Morph: Defense | 2017 | ✔️ | ❌ | ✔️ | ❌ | DirectX 11 | ||
Yooka-Laylee | 2017 | ✔️ | ✔️ | ✔️ | ✔️ | DirectX 11 | Unity 5.4.3 | Full-screen mode is actually borderless. |
Yooka-Laylee and the Impossible Lair | 2019 | ✔️ | ❌ | ✔️ | ✔️ | DirectX 11 | Unity 2017.4.23 | Full-screen mode is actually borderless. |
Z | 2014 | ✔️ | Real game resolution is unknown, there is blur regardless of resolution chosen via game settings. By default (unrelated to scaling) the game on 4K monitor works incorrectly, it’s required first to run it on a monitor with a lower physical resolution. |
The following conventions are used in the table:
- Windowed mode:
- Settings — the game settings allow switching to windowed mode.
- Alt+Enter — switching to windowed mode is possible via the Alt+Enter keyboard shortcut.
-
Borderless — the game supports the so called “Borderless” mode. Overriding DPI mode for the executable file (
*.exe
) of such a game to the “System” value allows in this mode in Windows 10 at integer OS-level zoom (e. g. 2.0 = 200%), to upscale the game with no blur with built-in means of Windows 10 with no need for 3rd-party scaler software like IntegerScaler. The limitations of the scaling method based on the “Borderless” mode:
- The ratio is always equal to the OS-level zoom. So upscaling FHD to 4K needs the OS-level zoom of 200%, while upscaling HD to 4K needs the OS-level zoom of 300%. Unlike the “Borderless” mode, Integer
Scaler supports arbitrary scaling ratios calculated automatically and recalculated dynamically depending on window size with no need for changing system settings. - Borderless-based scaling with no blur is solely available in Windows 10. Integer
Scaler supports Windows 7+.
- The ratio is always equal to the OS-level zoom. So upscaling FHD to 4K needs the OS-level zoom of 200%, while upscaling HD to 4K needs the OS-level zoom of 300%. Unlike the “Borderless” mode, Integer
-
DPI-aware — the game is compatible with HiDPI (High DPI) modes. For HiDPI-incompatible games at system-level zoom higher than 100% (not to be confused with scaling with Integer
Scaler), it’s necessary to disable DPI virtualization (DPI scaling) in properties of the game executable-file, otherwise there will be blur anyway, or the game window might be invisible when scaling is enabled (e. g. in “Driver: San Francisco”). When running a game via the Steam client application, the result might depend on operating system: Steam supports HiDPI under Windows 10, so some games might inherit its DPI mode, so disabling DPI virtualization manually for the game is unneeded in such cases. But in older Windows versions including Windows 7, Steam does not support HiDPI, so it might be necessary to disable DPI virtualization for the same game.
For some games formally not declared as DPI-aware, Windows may automatically disable DPI scaling in executable-file properties, after switching the game to windowed mode. So in some cases, the game may be scaled with no blur at first start, even without manually disabling DPI scaling.